University of Utah  Cost Prediction in Ray Tracing 
Erik Reinhard, Arjan Kok and Frederik Jansen
Computer Science 

Reference
Erik Reinhard, Arjan J. F. Kok, and Frederik W. Jansen., "Cost Prediction in Ray Tracing", In Rendering Techniques '96, pages 41-50. Springer-Verlag, June 1996.
Abstract
Although it is generally known that ray tracing is 'time consuming', yet rewarding with respect to image quality, there are few attempts to predict the rendering time for a given model in advance. This paper focusses on the develop-ment of such a technique. The cost of ray tracing using adaptive spatial subdivisions has been studied by analysing the probability that a ray intersects an object. Per spatial subdivision cell the surface area relative to the cell size provides a measure for this proba-bility. This cost function is refined by taking into account possible overlap when multiple objects inhabit the same cell. A further refinement is applied by comput-ing the average tree depth of the spatial subdivision and by assuming that each ray will on average traverse the spatial subdivision at this depth. To evaluate and validate our method we applied it to some complex models and compared the results with the actual rendering cost.
Resources
Full paper (pdf)
Bibtex entry

Erik Reinhard
Last modified: Sun Sep 13 16:21:38 BST 1998