I am currently a Ph.D. student at the Department of Computer Science of the University of Bristol. At present my research is focused on methods of fluid simulation with respect to computer graphics, specifically how these provide numerical approximations to the underlying mathematical models which in turn provide interpretations of physical interactions. This includes the modification of paradigms and construction of new algorithms to achieve faster simulation times for interactions.
My Ph.D. work chiefly concerns removing the flexibility barrier from the adoption of spectral methods, most specifically those based on the discrete Fourier transform and its variants. These methods are fast, accurate and relatively easy to implement, but suffer greatly from their lack of adaptability to different problems. By posing a broader range of problems in formats that these methods handle well, we can create algorithms that generate attractive and realistic fluid interactions in less computational time. This work is carried out together with my PhD adviser, Erik Reinhard.
Phone: +44 (0)117 95 45250