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Overview

To provide animators in the Computer Graphics and games industries with tools to enable them to quickly and easily extract motion data from video footage to use seamlessly in their animations.

In addition, we will provide tools to build new versions of these motion 'waveforms' from existing data, thus providing a stream of novel data that is still visually correct. We will develop these tools alongside real animation and computer games projects.

 
Last Modified: Tuesday, August 30, 2005 10:13 AM , By David Oziem
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University of Bristol, Department of Computer Science, Merchant Venturers Building,
Woodland Road, Bristol BS8 1UB, UK - Tel: +44 (0)117 954 5264 - Fax: +44 (0)117 954 5208
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Updated: 30 August 2005