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IF ONLY... Designing Novel Games for Collaborative Learning with Smartphones and Sensors

Cliff Randell, Benjamin Clayton, Tarim, Tom Bennett, IF ONLY... Designing Novel Games for Collaborative Learning with Smartphones and Sensors. CSEDU 2011 The 3rd International Conference on Computer Supported Education. ISBN 978-989-8425-49-2, pp. 207–212. May 2011. PDF, 329 Kbytes.

Abstract

In this project we describe research into playful learning experiences featuring smartphones and external sensors. We built and tested a number of games which can be played using environments populated with sensors and/or actuators interfaced wirelessly with smartphones. An overall story interlinking the games was developed based on the need for action to tackle climate change. Trials with teenage schoolchildren revealed approaches which both appeal to players and have the potential to educate.

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