Gaze and Voice Based Game Interaction: The Revenge of the Killer Penguins
Tom Wilcox, Mike Evans, Chris Pearce, Nick Pollard, Veronica Sundstedt
, Gaze and Voice Based Game Interaction: The Revenge of the Killer Penguins
. ACM SIGGRAPH posters - The 35th International Conference on Computer Graphics and Interactive Techniques
. August 2008. PDF, 1263 Kbytes
Alternative means of interaction in games are especially important for disabled users for which traditional techniques using mouse and keyboard are not feasible. Apart from voice recognition gaze has lately been used as an input modality in
games. We present a 3rd person adventure puzzle game using a novel combination of non intrusive eye tracking technology and voice recognition for game communication.