An Investigation into the use of spatialised sound in locative gamesKirsten Cater, Richard Hull, Tom Melamed, Robin Hutchings, An Investigation into the use of spatialised sound in locative games. ACM SIGCHI 2007, Work in Progress Papers. April 2007. PDF, 206 Kbytes.
This paper shows how spatialised sound can be used to guide users around a located environment. Thus far, despite growing interest in delivering location-relevant media information to users, accurate delivery of virtual spatialised sound using limited-processing portable devices, such as Personal Digital Assistants (PDAs), has not yet been explored. The use of spatialised sound allows users to judge accurately which direction a virtual sound is coming from through a pair of stereo headphones. The initial findings of this research demonstrates that spatialised sound can be used to navigate users in a locative game running on a PDA.