4D Swathing to Automatically Inject Character into Animations
Neill Campbell, Colin Dalton, Henk Muller, 4D Swathing to Automatically Inject Character into Animations. SIGGRAPH 2000 - Applications, pp. 174–174. July 2000. PDF, 130 Kbytes. External informationAbstract
Animation packages are good at making physically realistic animations. However, they lack the ability to automatically inject cartoon style effects such as extreme deformation of limbs. We present a technique for automatically introducing deformations into the animation of rigid objects. We animate models, including that of a stick-man, so that the model deforms flexibly, adding character.
Attachments
- stick_l.mpg Stickman: Swathed
- cog_l.mpg Cog: Swathed
- cog_o.mpg Cog: Original animation
- stick_o.mpg Stickman: Original animation

