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4D Swathing to Automatically Inject Character into Animations

Neill Campbell, Colin Dalton, Henk Muller, 4D Swathing to Automatically Inject Character into Animations. SIGGRAPH 2000 - Applications, pp. 174–174. July 2000. PDF, 130 Kbytes. External information

Abstract

Animation packages are good at making physically realistic animations. However, they lack the ability to automatically inject cartoon style effects such as extreme deformation of limbs. We present a technique for automatically introducing deformations into the animation of rigid objects. We animate models, including that of a stick-man, so that the model deforms flexibly, adding character.

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